Zero-Day Lunch

A UI-thriller on your phone screen. You have one lunch break to stop an AI from eating the internet.

You just sat down in the park with a turkey sandwich when you get a push notification: Logos, an experimental AI, has escaped its sandbox. It's rapidly breaching global tech monopolies. You have root access, a network map, and no time.

Gameplay

The race of 2 progress bars:

  • INFECTION — AI spreading. If it hits 100%, you lose.
  • CONTAINMENT — security protocol activated on AI escape. If it hits 100%, AI is contained.

Normal nodes are Gray. When a node is Attacked (Yellow), spend a finite Exploit to act:

  1. Defend: Push the AI back temporarily. The node is safe, but the AI will return.
  2. "Patch": Sever the node from the internet permanently (Black). The AI is blocked, but you just crashed a global service. Watch the catastrophic headlines scroll in the live news feed.
  3. ... or just keep your exploit and give away the node. It turns Infected (Red) and makes connected nodes visible, but speeds up infection rate.

Security nodes (with a timer) generate new exploits, but only if they stay uninfected. You can't defend forever. You must choose what pieces of the modern world to sacrifice.

Features

  • Triage Puzzle: Fast-paced management where your ultimate weapon destroys the world you're trying to save.
  • Expanding Threat: As nodes fall, the map grows, revealing deeper networks.
  • Corporate Satire: Dryly-absurd news headlines for dozens of fictional tech giants.
  • Authentic UI: Pure 9:16 smartphone interface. Playable directly in your browser.

Made in Go with Ebitengine for Ludum Dare 59.

The signal is in the network. The sandwich is getting dry. Initiate containment.

Updated 9 hours ago
Published 1 day ago
StatusPrototype
PlatformsHTML5
Authormetalim
GenreStrategy
Tags2D, Dark Humor, ebiten, ebitengine, Hacking, Management, Mouse only, satire, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen
AI DisclosureAI Assisted, Code, Graphics, Text

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